Sialvi Games

Danial Tariq
Founder / CEO
Arlene Bell
Technical Artist
Marvin Jones
Character Artist
Jenny Wilson
Lead Animator
Danial Tariq
Founder / CEO
Danial is the creative mind behind Sialvi Games. With a strong passion for interactive experiences and player engagement, he leads the studio’s vision and direction. He oversees game development, publishing strategy, and partnerships to ensure every project reaches its full potential. His focus is on creating enjoyable, scalable games that players love.
Danial is the creative mind behind Sialvi Games. With a strong passion for interactive experiences and player engagement, he leads the studio’s vision and direction. He oversees game development, publishing strategy, and partnerships to ensure every project reaches its full potential. His focus is on creating enjoyable, scalable games that players love.
Arlene Bell
Technical Artist
Arlene bridges the gap between art and development. She specializes in optimizing graphics, visual effects, asset integration, and overall game performance. Her role ensures that the artistic vision of each project runs smoothly in real-time environments without compromising quality. She makes sure everything looks great and runs great.
Arlene bridges the gap between art and development. She specializes in optimizing graphics, visual effects, asset integration, and overall game performance. Her role ensures that the artistic vision of each project runs smoothly in real-time environments without compromising quality. She makes sure everything looks great and runs great.
Marvin Jones
Character Artist
Marvin brings characters to life. He designs and sculpts 2D and 3D character models with personality, depth, and storytelling in mind. From stylized heroes to detailed fantasy creatures, he ensures every character fits the game’s world and feels memorable to players. His work is the heart of visual identity and player connection.
Marvin brings characters to life. He designs and sculpts 2D and 3D character models with personality, depth, and storytelling in mind. From stylized heroes to detailed fantasy creatures, he ensures every character fits the game’s world and feels memorable to players. His work is the heart of visual identity and player connection.
Jenny Wilson
Lead Animator
Jenny leads animation direction across all projects. She is responsible for character movement, gameplay animations, combat sequences, cutscenes, and motion feel. Her goal is to make every movement smooth, expressive, and natural. She transforms static art into living, breathing game experiences that feel immersive and responsive.
Jenny leads animation direction across all projects. She is responsible for character movement, gameplay animations, combat sequences, cutscenes, and motion feel. Her goal is to make every movement smooth, expressive, and natural. She transforms static art into living, breathing game experiences that feel immersive and responsive.
Floyd Miles
Creative Director
Arlene Bell
Technical Artist
Marvin Jones
Character Artist
Jenny Wilson
Lead Animator
Robert Fox
animator
Cody Fisher
design manager
Jane Cooper
concept artist
Guy Hawkins
gameplay engineer
Elena Pena
it support
scott doe
audio designer
ashley bishop
art manager
Floyd Miles
Creative Director
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
Arlene Bell
Technical Artist
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
Marvin Jones
Character Artist
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
Jenny Wilson
Lead Animator
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
Robert Fox
animator
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
Cody Fisher
design manager
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
Jane Cooper
concept artist
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
Guy Hawkins
gameplay engineer
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
Elena Pena
it support
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
scott doe
audio designer
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
ashley bishop
art manager
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect...
“Mesmerizing, serious and heart-breaking
gameplay. An exceptional work of the
videogame scene!”
“Absolutely stunning and intimate
cinematography. Immensely emotional
journey”
“Excellent job, your games is
phenomenal. This is the way people will
play in the future.”
rorert fox, pc gamer
kevin jones , game review
luke romero, gamespot
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